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In 2000, Stefan Meyer-Kahlen and Franz Huber released the Universal Chess Interface, a more detailed protocol that introduced a wider set of features. Recently, Chessbase has begun to include Universal Chess Interface (UCI) engines in their playing programs such as Komodo, Houdini, Fritz 15–16 and Rybka rather than convert them to Chessbase engines. Fritz 1-14 were only issued as Chessbase engines, while Hiarcs, Nimzo, Chess Tiger and Crafty have been ported to Chessbase format even though they were UCI or Winboard engines.

Soon after, they added the engines Junior and Shredder to their product line up, including engines in CB protocol as separate programs which could be installed in the Chessbase program or one of the other Fritz style GUI's. This was the first appearance of the Chessbase protocol. In 1995, Chessbase released a version of their database program including Fritz 4 as a separate engine. Except for entertainment purposes, especially using engines with limited strength, matches between humans and engines are now rare engines are increasingly regarded as tools for analysis rather than as opponents.Ĭommon Winboard engines would include Crafty, ProDeo (based on Rebel), Chenard, Zarkov and Phalanx. In 2005, Michael Adams, a world top 10 player at the time, was comprehensively beaten 5½ - ½ by Hydra, drawing only one of the six games. īy the mid-2000s, engines had become so strong that they were able to beat even the best human players. It mentions PGN reading programs not needing to have a "full chess engine." It also mentions three "graphical user interfaces" (GUI): XBoard, pgnRead and Slappy the database.

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Edwards released the Portable Game Notation (PGN) specification. Tim's answer formed the basis for what became known as the Chess Engine Communication Protocol or Winboard engines, originally a subset of the GNU Chess command line interface. He wanted to focus on the chess playing part rather than the graphics, and so asked Tim Mann how he could get Junior to communicate with Winboard. In 1994, Shay Bushinsky was working on an early version of his Junior program. In his characterization, commercial chess programs were low in price, had fancy graphics, but did not place high on the SSDF ( Swedish Chess Computer Association) rating lists while engines were more expensive, and did have high ratings.
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By early 1993, Marty Hirsch was drawing a distinction between commercial chess programs such as Chessmaster 3000 or Battle Chess on the one hand, and 'chess engines' such as ChessGenius or his own MChess Pro on the other. In December 1991, Computer-schach & Spiele referred to Chessbase's recently released Fritz as a 'Schach-motor,' the German translation for 'chess engine.
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By 1990 the developers of Deep Blue, Feng-hsiung Hsu and Murray Campbell, were writing of giving their program a 'searching engine,' apparently referring to the software rather than the hardware. In 1986, Linda and Tony Scherzer entered their program Bebe into the 4th World Computer Chess Championship, running it on "Chess Engine," their brand name for the chess computer hardware made, and marketed by their company Sys-10, Inc. The meaning of the term "chess engine" has evolved over time.
